Does this subject contribute to an ATAR? No (Applied Subject)
How many credits does this subject contribute towards QCE? 4 credits year 11 and 12
What is Media in Practice?
Media Arts in Practice focuses on the role media arts plays in the community in reflecting and shaping society’s values, attitudes and beliefs. It provides opportunities for students to create and share media artworks that convey meaning and express insight.
Students learn how to apply media technologies in real-world contexts to solve technical and/or creative problems. When engaging with school and/or local community activities, they gain an appreciation of how media communications connect ideas and purposes with audiences. They use their knowledge and understanding of design elements and principles to develop their own works and to evaluate and reflect on their own and others’ art-making processes and aesthetic choices.
Students learn to be ethical and responsible users of and advocates for digital technologies, and aware of the social, environmental and legal impacts of their actions and practices.
What makes a student suited to Media in Practice?
Students who achieve success in Media in Practice are those who enjoy:
designing and producing multimedia objects
generating and experimenting with ideas by using technologies
developing personal skills that are transferable to a range of work options and life paths broadening their knowledge and understanding of media industries
What prerequisites must students meet in order to take this subject?
- A minimum C in Year 9 Core English
What is the cost of this subject?
- Subject Levy $75 per year
- Possible additional costs: excursion fees $50 per year
What materials or equipment do I need for this subject?
- A USB (16GB or larger)
- BYOD recommended but not mandatory
- A4 exercise book
What do students study in this subject and how are they assessed?
| || ||Unit Overviews||Assessment|
|Year 10||Semester 1||MY:24 Story|
- How do technologies enable or constrain participation?
- How do different contexts and purposes impact the participation of individuals and cultural groups?
- How is participation in institutional practices influenced by social, political and economic factors?
|Summative internal assessment 1: 25%|
• Case Study Investigation
Summative internal assessment 2: 25%
• Multi-platform Project
| ||Semester 2||Silent Stories|
- How do media artists experiment with technological practices?
- How do media artists portray people, places, events, ideas and emotions?
- How do media artists use signs, symbols, codes and conventions in experimental ways to create meaning?
|Summative internal assessment 3: 25%|
• Stylistic Project
Summative internal assessment 4:25%
• Examination – Extended Response
|Year 11||Unit 1||Students study the role of technical and symbolic codes and conventions employed in still and moving-image media through the analysis of production logos and logo sequences. They will examine particular conventions and understand the importance of creating a signature identity in the media arts industry. Students will develop the skills required to produce their own media including a still production logo and animated logo sequence. Students will also evaluate their work, providing justification for their particular use of technical and symbolic codes and conventions.||Formative internal assessment 1:|
• Stylistic Project – still image logo design, animated sequence and written evaluation
Formative internal assessment 2:
• Extended Response – analysis and evaluation of media stimulus
|||Unit 2||Students study what goes into film, TV and webseries title sequences through the analysis of visual and aural codes and conventions. Through this analysis, students can then evaluate the representations associated with the media product. Students will brainstorm an original concept for a film, TV or webseries title sequence and develop the pre-production skills required to propose and storyboard their concept. Students will then develop the production and post-production skills required to produce their title sequence using media technologies (hardware, software and media techniques).||Formative internal assessment 3:|
• Pre-production Project – proposal and storyboard for title sequence
Formative internal assessment 4:
• Production Product – film, TV or web series title sequence
|Year 12||Unit 3||Students are given the opportunity to lead social change and develop valuable global competencies through the High Resolves national 'Videos for Change' challenge. Students will study how moving-image media is used to create community connections and raise awareness of social issues. They will analyse specific contexts for production and target audiences, as well as ethical considerations related to the production of media in our society. Students will then develop the knowledge and skills required to design and produce a short video on a social issue they feel passionate about. ||Summative internal assessment 1 (IA1):|
• Pre-production Project – design suite for 'Video for Change' production
Summative internal assessment 2 (IA2):
• Production Product – 'Video for Change' production
|||Unit 4||Students study a range of media arts careers before developing the knowledge and skills required to create an interactive website which promotes their own attributes as a media artist. Students will generate an interactive website for prospective clients and/or employers in a media arts industry. Through the design of this website, students will study and apply a range of graphic design elements and principles. Students are given the opportunity to be both creative and innovative when applying platform-specific design conventions and they will evaluate their work, providing justification for their particular use of technical processes and design conventions. Students will also create a complimentary series of digital business cards designed to represent themselves as a media artist and intended for the distribution to prospective employers.||Summative internal assessment 3 (IA3):|
• Web Project – interactive website and evaluation
Summative external assessment (IA4):
• Graphic Product – business card design