Does this subject contribute to an ATAR? No (Applied Subject)
How many credits does this subject contribute towards QCE? 4 credits year 11 and 12
What is Media in Practice?
Media Arts in Practice focuses on the role media arts plays in the community in reflecting and shaping society's values, attitudes and beliefs. It provides opportunities for students to create and share media artworks that convey meaning and express insight.
Students learn how to apply media technologies in real-world contexts to solve technical and/or creative problems. When engaging with school and/or local community activities, they gain an appreciation of how media communications connect ideas and purposes with audiences. They use their knowledge and understanding of design elements and principles to develop their own works and to evaluate and reflect on their own and others' art-making processes and aesthetic choices.
Students learn to be ethical and responsible users of and advocates for digital technologies, and aware of the social, environmental and legal impacts of their actions and practices.
What makes a student suited to Media in Practice?
Students who achieve success in Media in Practice are those who:
- are interested in designing and producing multimedia products (moving and still image)
- have a creative and inquiring mind, an interest in watching and discussing a variety of media products such as films, television shows, music videos, animations, websites
- want to create and experiment with ideas by using technologies such as video cameras, editing and design software
- have demonstrated ability to create both written and multi-modal (e.g. visual) texts
- are able to work individually and collaboratively to achieve goals
- are interested in developing personal skills that are transferrable to a range of work options and life paths
- want to broaden their knowledge and understanding of the creative industries and learn how media arts skills are transferrable to other employment industries
What prerequisites must students meet in order to take this subject?- Year 9 students - a minimum C in Year 9 Core English
What is the cost of this subject?
- Subject Levy $75 per year
- Possible additional costs: excursion fees $50 per year
What materials or equipment do I need for this subject?
- A USB (16GB or larger)
- Headphones
- Year 10 - BYOD compulsory
- Year 11 - BYOD compulsory (highly recommended that device meets specifications outlined below)
Recommended specifications to run Adobe Creative Cloud Suite:
What do students study in this subject and how are they assessed?
| | Unit Overviews | Assessment |
Year 10 | Semester 1 | Suspense Stories Students develop their understanding and use of foundational film-making codes, conventions and processes through the study of genre-specific products. They will examine how the silent film movement has influenced modern cinema and experiment with a range of technologies, representations and film conventions to express and explore visual ideas. Students will develop an understanding of how audiences make meaning from moving-image media, and then design and produce their own moving-image media products.
| Written Film Treatment Drawn or Digital Film Storyboard
Individual or Group Short Film Production Written Response: Exam (multiple choice and short response)
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| Semester 2 | Personal Narratives & Documentaries Students refine and extend on their understanding of technical, symbolic and narrative codes and conventions through the study of documentary films. They will examine and experiment with representations of people, places, ideas and documentary formats. | Written Case Study Written Film Treatment Individual or Group Documentary Production
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Year 11 | Unit 1 | Foundations Students study the role of technical and symbolic codes and conventions employed in still and moving-image media through the analysis of production logos and logo sequences. They will examine particular conventions and understand the importance of creating a signature identity in the media arts industry. Students will develop the skills required to produce their own media including a still production logo and animated logo sequence. Students will also evaluate their work, providing justification for their particular use of technical and symbolic codes and conventions.
| Formative internal assessment 1: Stylistic Project – still and animated production logo with written evaluation Formative internal assessment 2: Written Case Study Investigation
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| Unit 2 | Recutting Stories Students investigate the format and conventions of promotional content for media products (e.g. film trailers and posters) to understand how to engage audiences, communicate story and genre. They examine and experiment with particular codes used to invite, prepare and inform audiences, planning and producing their own promotional trailer and film poster for an existing story.
| Formative internal assessment 3: Production Project (Design Brief PowerPoint and Trailer Production) Formative internal assessment 4: Still-Image Product (Film Poster)
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Year 12 | Unit 3 | Community Connections Students are given the opportunity to develop moving-image media products for their school and local community, developing an understanding of working for a client, and refining their communication and collaboration skills. Students will study how moving-image media is used to create community connections, raise awareness and celebrate local stories. They will explore specific contexts for production and target audiences, as well as ethical considerations related to the production of media in our society. Students will develop the knowledge and skills required to design and produce a short video or documentary about a person, group, program or idea within their school or local community. | Summative internal assessment 1 (IA1): Written Case Study Investigation Summative internal assessment 2 (IA2): Production Project (Design Brief and Video/Documentary Production)
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| Unit 4 | Steps to Success – Media Arts Careers Students study a range of media arts careers before developing the knowledge and skills required to create an interactive website which promotes their own attributes as a media artist. Students will generate an interactive website for prospective clients and/or employers in a media arts industry. Through the design of this website, students will study and apply a range of graphic design elements and principles. Students are given the opportunity to be both creative and innovative when applying design conventions and they will evaluate their work, providing justification for their particular use of technical processes and design conventions. Students will also create a complimentary series of business cards designed to represent themselves as a media artist and intended for the distribution to prospective employers. | Summative Internal Assessment 3 (IA3): Web Project (Interactive Website and Evaluation PowerPoint) Summative External Assessment 4 (EA): Still-image Product (Business Card Design)
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