Does this subject contribute to an ATAR? No (Applied subject)
How many credits does this subject contribute towards QCE? 4
What is Information and Communication Technologies?
Information & Communication Technology (ICT) focuses on the knowledge, understanding and skills related to engagement with information and communication technology through a variety of elective contexts derived from work, study and leisure environments of today.
Students are equipped with knowledge of current and emerging hardware and software combinations, an understanding of how to apply them in real-world contexts and the skills to use them to solve technical and/or creative problems. They develop knowledge, understanding and skills across multiple platforms and operating systems, and are ethical and responsible users and advocates of ICT, aware of the social, environmental and legal impacts of their actions.
Students apply their knowledge of ICT to produce solutions to simulated problems referenced to business, industry, government, education and leisure contexts.
What makes a student suited to Information and Communication Technologies?
Students who achieve success in Information and Communication Technologies are those who:
- Enjoy being creative through technology
- Want to design and create programs, apps, games and media in response to real world challenges and scenarios
What prerequisites must students meet in order to take this subject?
Nil
What is the cost of this subject?
Nil - all costs covered by Shared Resource Hire Scheme
What materials or equipment do I need for this subject?
- Year 11 - compulsory BYOD
What do students study in this subject and how are they assessed?
| | Unit Overviews | Assessment | Year 10 | Semester 1
| Building Websites: Intro to HTML and CSS In this unit, students explore and develop your knowledge of Website design/development processes through the introduction of HTML and CSS coding languages. Introduction to JavaScript: Students are introduced to the JavaScript programming language. They will create and modify code that includes functions, parameters, variables, sprites, interactivity and x and y positioning, to create simple animations and games. They will test and predict the outcome of code in order to implement digital solutions that include an e-card and a simple game. | Formative internal assessment: • Exam Summative internal assessment: • Project - Build a website Formative internal assessment: • Exam Summative internal assessment: • Project - Design and create a game | | Semester 2 | Data and Us - Introduction to Databases Students will learn how to create relational databases and perform searches using Microsoft Access software. Students will understand the value of data and how computer systems can be used to turn it into meaningful information for users. Minecraft Students use gamification to plan, design and build a 3D model to a real-world problem using Minecraft. Students will learn new coding language to manipulate their in game world, objects and characters.
| Formative internal assessment: • Exam Summative internal assessment: • Project - Create a database Summative internal assessment: • Project - Designing real world solutions using gamification.
| Year 11
| Unit 1 | Stop Motion Animation A look at animation through the lens of stop motion animation. Students will use digital devices, props and authoring software to create an animation. | Summative internal assessment 1: Essay - Analyse a Stop Motion Animation Summative internal assessment 2: Project - Create a Stop Motion Animation | | Unit 2
| Module: Games Development
Students will design and develop a simple game using object-oriented programming game-development software. Included in this module is the development of a user interface, an explanation of how to play, and user support systems. Students also cover safe use of hardware and investigation of gamer health and safety. Students will document their game development through a series of online blog posts.
Module: Print/online Media & Graphic Design Using suitable industry standard software to produce web pages that include logos, banners, images, and text. This module examines web data and file management and includes ethical and copyright issues in the use of data, images, video and animations. Students will use a suite of design documents to produce their project.
| Summative internal assessment 1: Project - Plan & produce a game
Summative internal assessment 2: Project - Produce a media website
| Year 12 | Unit 3 | Gaming This module focuses on the development of a more advanced game using object-oriented programming game development software and alpha and beta testing. Students will demonstrate how to give and use feedback to improve an existing product.
| Summative internal assessment 1: Extended response - Analyse a game Summative internal assessment 2: Project - Produce a game
| | Unit 4 | My Digital Identity Using suitable industry standard software, this module focuses on the development of a personal digital presence online. Students will first analyse website design and develop understanding of how to build a personal brand online. Students will produce a website about themselves, including video, images and text. Students will use appropriate software and hardware and follow practices to ensure ethical use, security and safety of the user.
| Summative internal assessment 1: Project - Produce a personal website Summative internal assessment 2: Extended response - Review a blog or website
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