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Film, Television and New Media

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​Does this subject contribute to an ATAR? Yes (General Subject)

How many credits does this subject contribute towards QCE? 4 credits in year 11 and 12

What is Film, Television and New Media?

Film, Television & New Media fosters creative and expressive communication. It explores the five key concepts of technologies, representations, audiences, institutions and languages. 

Students learn about film, television and new media as our primary sources of information and entertainment. They understand that film, television and new media are important channels for educational and cultural exchange, and are fundamental to our self-expression and representation as individuals and as communities. 

Students creatively apply film, television and new media key concepts to individually and collaboratively make moving-image media products, and investigate and respond to moving-image media content and production contexts. Students develop a respect for diverse perspectives and a critical awareness of the expressive, functional and creative potential of moving-image media in a diverse range of global contexts. They develop knowledge and skills in creative thinking, communication, collaboration, planning, critical analysis, and digital and ethical citizenship.

What makes a student suited to Film, Television and New Media?

Students who achieve success in Film, Television and New Media are those who:
  • are interested in designing, producing and critiquing products and their contexts of production use
  • have a creative and inquiring mind, an interest in watching and discussing a variety of film, television and new media products and are considering university study
  • want to create and experiment with ideas by using technologies such as video cameras, editing and design software
  • have demonstrated a solid ability to create both written and multi-modal (e.g. visual) texts, including analytical and creative texts
  • are able to work individually and collaboratively to achieve goals
  • are interested in broadening their knowledge and understanding of the history, evolution and practices of moing-image media industries

What prerequisites must students meet in order to take this subject?

Year 9 students - a minimum C in Year 9 Core English and Year 9 Art

Year 10 students – a minimum B in Film, Television & New Media

What is the cost of this subject?

  • Subject Levy $75 per year 
  • Possible additional costs: excursion fees $50 per year 

What materials or equipment do I need for this subject?

  • A USB (16GB or larger)
  • Headphones
  • Year 10 - BYOD compulsory
  • Year 11 -  BYOD compulsory (highly recommended that device meets specifications outlined below)


What do students study in this subject and how are they assessed?

  Unit OverviewsAssessment
Year 10Semester 1

Suspense Stories:
Students develop their understanding and use of foundational film-making codes, conventions and processes through the study of genre-specific products. They will examine how the silent film movement has influenced modern cinema and experiment with a range of technologies, representations and film conventions to express and explore visual ideas. Students will develop an understanding of how audiences make meaning from moving-image media, and then design and produce their own moving-image media products.

Summative Assessment 1:
Written Film Treatment
Drawn or Digital Film Storyboard
Individual or Group Short Film Production

Summative Assessment 2:
Written Response: Exam (multiple choice and short response)


 Semester 2

Personal Narratives & DocumentariesStudents refine and extend on their understanding of technical, symbolic and narrative codes and conventions through the study of documentary films. They will examine and experiment with representations of people, places, ideas and documentary formats.

Summative Assessment 3:
Written Case Study
Written Film Treatment

Summative Assessment 4:
Individual or Group Documentary Production


Year 11Unit 1

Foundations
Students will further develop their understanding of how media-makers use concepts and processes along with available technologies to select, construct, manipulate and structure moving-image media products. They will study genres, styles and forms such as music videos, animations, advertisements, short films and television programs to become aware of the many factors that influence how moving-image media is produced and used. Students will investigate the film festival circuit as an avenue for new and emerging filmmakers to showcase work, and then design and produce their own short thematic film. 

Formative Internal Assessment 1: 15%
Written Case Study Investigation

 

Formative Internal Assessment 2: 25%
Production Project (Treatment, Storyboard and Moving-image media Production)

Unit 2

Story Forms
Students investigate the ways in which story takes different forms in different contexts and focus on how character and story world representations, along with film codes and conventions, engage audiences in stories. They analyse, evaluate and manipulate the technical and symbolic codes used in the construction of narrative and non-narrative stories. They examine how audiences interpret and make meaning from symbolic codes and genre conventions, and the function of and relationship between narrative, story, plot, characters and setting. Students will develop an understanding of the emotional and intellectual benefits of engaging with moving-image media stories such as those in films and television series.


Formative Internal Assessment 3: 35%
Production Project (Treatment, Moving-image media Production and Reflective Statement)

 Formative Internal Assessment 4: 25%
Exam – Extended Written Response

Year 12Unit 3

Participation
Students explore how audiences participate with moving-image media across multiple platforms including online, through streaming services such as Netflix, games and phone apps. They will explore and experiment with how audiences can be invited to respond or add to existing content. They will investigate different historical and contemporary contexts in which audience participation has been made possible by technologies and production institutions, specifically examining interactive film and reality-tv franchises.


Summative Internal Assessment 1: (IA1) 15%
Written Case Study Investigation

 Summative Internal Assessment 2: (IA2) 25%​

Multi-platform Project (Treatment, Storyboard and Moving-image media Production)

Unit 4
Identity
Students will experiment with technologies, representations and film codes and conventions to express, explore and question their artistic identity. They will examine the historical and cultural contexts, personal ideas and stylistic traditions that have influenced a range of different film movements and iconic filmmakers. Students will develop their own creative identity through making a moving-image media product which reflects their personal, contextual and stylistic influences.

Summative Internal Assessment 3: (IA3) 35%
Stylistic Project (Treatment, Moving-image media Production and Reflective Statement)

 Summative External Assessment 4: (EA) 25%​
Exam – Extended Written Response




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Last reviewed 04 August 2022
Last updated 04 August 2022